For Honor imagines an alternate Middle Ages in which medieval knights, Vikings and samurai all live within about five minutes of each other, which funnily enough is the kind of world I’ve imagined for so long that I feel as though I should be getting royalties from this. I’d be doing pretty well for myself, too. For Honor has shifted a remarkable number of copies considering it’s a multiplayer-focused duelling simulator. I suppose even for adults there’s an implicit desire to find out which of your favourite historical warriors are the hardest. It’s a timeless argument that has its roots somewhere in kids insisting that their dad can beat their mate’s dad in a straight fight. That idea has a lot of legs. For Honor is a franchise waiting to happen, really. Maybe the sequel will explain where all the pirates went.
One of the first things For Honor asks you to do is choose which faction to belong to. I selected the Vikings because I feel as though my life has a lot less raping and pillaging than I’d like, but it turns out the choice only applies to multiplayer, and that regardless of who you choose to align with you can play as whoever you like, thus rendering the choice utterly meaningless. I’m glad I agonised over it for half an hour, because it isn’t as though I have anything else to be doing.